Thursday, December 17, 2009

Big update

A lot of development has happened since my last post.

I’ve posted a couple of youtube videos charting the progress:

early:

later:

I’m drawing nearly everything with textured quads, it seems the best way to go. It kinda suits this game more because of the mechanical nature of it. I guess if I had more “organic” characters, sprites would be a better fit.

I’ve just finished an asset manager for textures. I’ve got to expand it for fonts and levels as well. I’m planning on beefing up the explosions, making them procedural. I don’t know if that will happen before Christmas. It’d be good, but I doubt it.

[Via http://twobitengine.wordpress.com]

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