Wednesday, September 23, 2009

Halo 3: ODST

Well, today I went out and bought Bungie’s newest installment in the Halo saga, Halo 3: ODST.  I mentioned it just 2 days ago in a post on upcoming games, and at the time I thought I would not get the game for quite a while.  However, I could not resist picking it up as I bought some groceries at my local Target.  So, I ended paying my $60 and getting the game.  And after playing ODST, it was well worth it.  This game is definitely what I could expect from Bungie, and already a fast favorite.  I will not trouble anyone with a background for the game, any true Halo fan already knows what has been going on in the Halo universe at the point of the game.  What caught me off-guard is the game’s 180 from Halo 3 and the Halo franchise.  Instead of fighting in a bright, vibrant world and linear gameplay, ODST takes place in a dark, ruined city and gives the player choices for how to proceed through the game.  Though I usually like the bright, vibrant worlds, ODST finds a way to make them work.  One of the highlights is the amazing score by Marty O’Donnell, which was adjusted from the typical Halo score to a new one, and it fits the game perfectly.  The graphics are somewhat updated from Halo 3, but they are still great, and Halo 3’s graphics are still good anyways.  The campaign is actually very interesting and keeps you hurrying to your next objective for more insight into the story.  All in all, the game is a keeper.  Not to mention, it comes with a Bonus disc containing all the Halo 3 maps as well as 3 new ones.  Also, every purchase of Halo 3: ODST allows you access to the Halo: Reach multiplayer beta when it comes out.  My parting advice?  Buy this game!

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